Dimension Hopping Campaign

I really need to come up with a catchier name than that…

The basic premise for the campaign is that a group of strangers (except the PC’s with NPC spouses or friends) are visiting/camping in Yellowstone National Park when the giant super volcano it is atop becomes active. The primary reason for this is to make sure that the players have a very good reason to go along with the offer they receive from this man:

Eleazar Mather

Who comes walking up to the ranger station that the crowd of PC’s will be taking refuge in and inform them of their impending doom. He does, however, have an alternative to being incinerated by the explosion and that is to agree to work for his patron.

Assuming that the players go along with this idea they will all be asked to hold hands while he sings Bringing In the Sheaves. As they watch the pyroclastic cloud hurtle towards them, they suddenly find themselves under water on a shallow beach. They are all nude and confused, and can see three men waiting on the beach with robes for them.

The three men introduce themselves as solicitors of the law firm of Lant, Dunn & Bray and they are the intermediaries for the mysterious benefactress (they use female pronouns when refering to her) who has rescued the PC’s. The beach is located on the island of Herm which is about 2 miles from the isle of Guernsey in the English Channel. In this version of Earth there had been a massive third world war between the Soviets and the west in 1985. Nobody else lives on the island and the characters will have free reign to make it into whatever kind of base they like. There is a smallish hotel and a partially sunk container ship filled with food and equipment a few hundred feet from one of the beaches.

Anyways, that is the bare bones of the introductory scene.

The campaign will focus on the PC’s being sent on various errands/missions. Most of these are going to be “righting wrongs” of one type or another. Stopping demons and black magicians, fixing grave threats to some timeline, etc.

The first mission is going to send the group (whichever PC’s the players who are present choose to send) back to 1910 Rhode Island where an 11 year old boy with a brain tumor is opening a portal to the distant past and letting dinosaurs through. Actually only one dinosaur so far. A deinonychus that has already killed a hunter and is cruising around the vast woodland around the town (Burrilville).

I suspect that just one deinonychus will be more than a match for the party (I don’t want to kill anyone this early in the campaign, but it should scare the crap out of them). I am going to run this like a GURPS Monster Hunter scenario, with the party looking for clues and making rolls for deductions.

I found a great pic of the dino!

More to follow…


Back again!

Well, I did move, but I lost track of my blogging and now it has been two years since my “short hiatus” began.

I have been working on some non-Domibia projects in the intervening years, including another world-building effort for a place called Testudo. And now I am prepping for a large-scale dimension/time travel camapign (for GURPS). I say large-scale because there are 24 PC’s (a handful of whom haven’t been chosen by a player) and 4 NPC Allies.

I once again used a Central Casting book (Heroes Now, this time) to create the PC’s and NPC’s. Because the campaign is involving people who were not planning on becoming dimension/time jumpers I decided to just randomly create all of the characters. I have nine players who have picked two PC’s each (a primary and a secondary). It is highly unlikely that all nine will ever be playing at the same time, so I am planning on having several concurrent plots going and decide which I will run at a given session by who is going to be there. The non-chosen PC’s will be there if there is ever a guest player who doesn’t have a character to play.

I provided the players with a list of the characters, but no real game stats, so they would choose them by background and personality. It seemed to work out pretty well. We’ll see what happens when I actually get a chance to run the thing…

Here are the descriptions that I provided the players to pick from:

1. [129] 27 year old African American who grew up in the Seattle area. Always dreamed of being a ship’s captain, but didn’t get farther that serving on some large fishing ships. Instead they ended up going to University of Washington and getting a degree in Business Management. This isn’t a very nice person, they have a lot of disadvantages (ex: Greedy, Laziness, Selfish, etc) that make them unlikable. They do speak Japanese and have really good attributes. Seems like a good back-up character for someone.

2. [66] 26 year old American (mutt) who grew up in the Visalia CA area. They were raised by an older sister and have a twin. They went to vocational school and are now working as a stone mason. There isn’t a lot to sell this character, they have some goodish survival skills and is smart and dexterous.

3. [83] 24 year old Hispanic American (Costa Rican descent) who grew up in Redding CA. They ran away from home at 12 and never returned. They became involved with a gang in Buffalo NY and besides acting as low-grade muscle the gang leadership saw that the character was pretty smart so they investing in sending the PC to college. The PC has tons of electronics skills and is fairly well rounded. Again, an excellent back-up character.

4. [65] 22 year old American (mutt) who grew up in rural Tennessee. They have some good survival skills and are smart and perceptive. Other than that, they don’t have too much going for them (they work at Walmart). They could be good in an outdoorsy situation.

5. [80] 25 year old of Laotian descent who grew up in Bellflower CA. They can do a little bit of everything, but none of it very well. They are a HS drop-out and have worked driving trucks around the LA-OC region. They can sing really well, and can handle themselves in a fistfight. This is another “utility infielder” who might be a good back-up for a main PC.