Chaos Features

This isn’t a stand-alone post, it is mostly to allow me to link to it in the description of the Spawn of Enegala.
This page is under construction. I need to convert everything from Savage Worlds to GURPS. In the meantime, most of this stuff is probably understandable enough to spitball a conversion of the spirit if not the specifics…

Chaos Abilities (d100)
01-03 Aquatic
04-06 Armor +2
07-09 Burrowing
10 Ethereal
11 Terrifying (make Guts roll at -1)
12 Very Terrifying (make Guts roll at –2)
13 Fearless
14 Gargantuan
15 Undead
16-17 Hardy
18-20 Infection
1 Vigor –1 die
2 Agility –1 die
3 Spirit –1 die
4 Smarts –1 die
21-23 Infravision
24-25 Immunity: Fire
26-27 Immunity: Cold
28-29 Immunity: Disease
30-31 Immunity: Poison
32-33 Immunity: Electricity
34-36 Low Light Vision
37-38 Paralysis
39-40 Poison
1 +1d6 damage
2 +2d4 damage
3 +2d6 damage
4 +2d8 damage
41-43 Slow Regeneration
44-45 Fast Regeneration
46 Reduced Size –1
47 Reduced Size –2
48-49 Increased Size +1
50 Increased Size +2
51 Increased Size +3
52 Small (Size –2) Reduce Strength –1 die
53 Large (Size +4) Increase Strength +1 die
54 Large (Size +5) Increase Strength +2 die
55 Large (Size +6) Increase Strength +3 die
56 Huge (Size +7) Increase Strength +4 die
57-58 Increase Strength +1 die
59-60 Increase Strength +2 die
61-63 Increase Toughness +1
64-65 Increase Parry +1
66-68 Wall Walker
69-70 Winged flight, Pace x2, Climb = Pace
71-73 Horns (Str+d6), charge 6”, +4 damage
74-75 Go for the Throat
76-78 Fleet Footed
79-81 Spiked prehensile tail, extra attack (Str+d6-2) has Reach
82-83 Stretchy, can squeeze through spaces ¼ Size at ½ Pace
84-86 Improved Frenzy
87-89 Pounce, Leap 1d6”, +4 attack & damage, Parry reduced –2
90-91 Webbing, Small Burst Template, range = Strength x 2, Toughness 7, all caught suffer – 4 to physical actions
92-94 Tentacles (d6)
95-96 Spit Attack, range = Strength x 2, 2d6 damage, various trappings
97 Roll again, add an extra Chaos Ability
98 Roll again, add an extra Chaos Edge
99 Roll again, add a Minor Chaos Gift
100 Roll again, add a Major Chaos Gift

Chaos Edges (d100)

01 Masked

02-04 Alertness

05-06 Ambidextrous

07-08 Berserk

09-10 Brawny

11-13 Fast Healer

14-15 Quick

16-18 Block

19-20 Improved Block

21-22 Combat Reflexes

23-24 Dodge

25-26 Improved Dodge

27-28 First Strike

29-30 Improved First Strike

31-32 Fleet Footed

33-34 Florentine

35-36 Frenzy

37-38 Improved Frenzy

39-40 Hard to Kill

41-42 Harder to Kill

43-44 Level Headed

45–46 Improved Level Headed

47-48 Marksman (add Shooting d6)

49-50 Nerves of Steel

51-52 Improved Nerves of Steel

53-54 Steady Hands

55-56 Sweep

57-58 Improved Sweep

59-60 Trademark Weapon: Fighting d10, Alien

blade (Str + d6)

61-62 Trademark Weapon: Shooting d10,

Alien shooting weapon (2d6, 6/12/48)

63-64 Improved Trademark Weapon: Fighting

d10, Alien blade (Str + d8)

65-66 Improved Trademark Weapon: Shooting

d10, Alien shooting weapon (2d8, 12/24/72)

67-68 Two Fisted

69-70 Command

71-72 Fervor

73-74 Hold the Line!

75-76 Inspire

77-78 Natural Leader

79-80 Combat Sense (no Gang Up bonus)

81-82 Acrobat

83-84 Investigator

85-86 Jack of All Trades

87-88 McGyver

89-90 Scholar

91-92 Thief

93-94 Charismatic

95-96 Strong Willed

97-99 Danger Sense

100 Healer

Chaos Edges (d100)

01 Masked

02-04 Alertness

05-06 Ambidextrous

07-08 Berserk

09-10 Brawny

11-13 Fast Healer

14-15 Quick

16-18 Block

19-20 Improved Block

21-22 Combat Reflexes

23-24 Dodge

25-26 Improved Dodge

27-28 First Strike

29-30 Improved First Strike

31-32 Fleet Footed

33-34 Florentine

35-36 Frenzy

37-38 Improved Frenzy

39-40 Hard to Kill

41-42 Harder to Kill

43-44 Level Headed

45–46 Improved Level Headed

47-48 Marksman (add Shooting d6)

49-50 Nerves of Steel

51-52 Improved Nerves of Steel

53-54 Steady Hands

55-56 Sweep

57-58 Improved Sweep

59-60 Trademark Weapon: Fighting d10, Alien

blade (Str + d6)

61-62 Trademark Weapon: Shooting d10,

Alien shooting weapon (2d6, 6/12/48)

63-64 Improved Trademark Weapon: Fighting

d10, Alien blade (Str + d8)

65-66 Improved Trademark Weapon: Shooting

d10, Alien shooting weapon (2d8, 12/24/72)

67-68 Two Fisted

69-70 Command

71-72 Fervor

73-74 Hold the Line!

75-76 Inspire

77-78 Natural Leader

79-80 Combat Sense (no Gang Up bonus)

81-82 Acrobat

83-84 Investigator

85-86 Jack of All Trades

87-88 McGyver

89-90 Scholar

91-92 Thief

93-94 Charismatic

95-96 Strong Willed

97-99 Danger Sense

100 Healer

Minor Chaos Gifts (d100)

01-04 Increase Strength +1 die type

05-08 Increase Agility +1 die type

09-12 Increase Smarts +1 die type

13-16 Increase Spirit +1 die type

17-20 Increase Vigor +1 die type

21-24 Increase Pace +2, Running d8

25-28 Increase Parry +1

29-32 Toughness +1

33-36 Smooth Tongue, +1 Charisma

37-40 Pheromones, +2 Charisma with opposite sex

41-44 Quick

45-48 Followers

49-52 Hardy

53-56 Infravision

57-58 Immunity: Fire

59-60 Immunity: Cold

61-62 Immunity: Electricity

63-66 Low Light Vision

67-71 Razor Claws (retractable, Str+d4)

72-74 Jumping (may jump Pace x 2)

75-78 Armor +2

79-83 Cloak of Shadows, +2 Stealth

84-88 Reroll, also gain a Chaos Edge

89-90 Immunity: Poison

91-92 Immunity: Disease

93-96 Uncanny senses, +2 Notice

97-99 Roll a second Minor Chaos Gift

100 Roll a Major Chaos Gift

Major Chaos Gifts (d100)

01-04 Maximize Strength, d12 or +1

05-08 Maximize Agility, d12 or +1

09-12 Maximize Smarts, d12 or +1

13-16 Maximize Spirit, d12 or +1

17-20 Maximize Vigor, d12 or +1

21-24 Increase Pace +4, Running d10

25-28 Increase Parry +2

29-32 Armor +3

33-36 Smooth talker, Charisma +2

37-40 Pheromones, +4 Charisma with opposite sex

41-44 Burrowing

45-48 Ethereal once per day, 1d12 rounds

49-52 Fearless

53-56 Infectious bite, make Vigor –1 roll, or…

1 Vigor die reduced to d4

2 Permanent level of Fatigue

3 Spirit die reduced to d4

4 Reduce Smarts to d4

57-58 Invulnerability, roll for weakness

1 Holy Relic (blessed weapon)

2 Magic

3 Fire

4 Sunlight

59-60 Paralyzing Touch

61-62 Poisonous touch, make Vigor roll, or…

1 Vigor die reduced to d4

2 Permanent level of Fatigue

3 Spirit die reduced to d4

4 Reduce Smarts to d4

63-64 Slow Regeneration

65-66 Fast Regeneration

67-71 Razor Claws, retractable (Str+d8)

72-74 Size increases +1

75-78 Armor +4

79-83 Stun attack (various trappings)

84-88 Wall Walker

89-90 Fiery Breath (cone template, Agility-2 to

dodge, 2d10 damage

91-92 Spiked prehensile tail, extra attack

(Str+d6-2) has Reach

93-95 Winged flight, normal Pace, may “run”

96 Armor +6

97-99 Roll an additional Minor Chaos Gift and

reroll this Major Chaos Gift

100 Roll a second Major Chaos Gift

Chaos Hindrances (d100)

01-03 All Thumbs

04-07 Anemic

08-11 Arrogant

12-15 Bad Eyes (minor)

16-17 Bad Eyes (major)

18-20 Bad Luck

21-23 Big Mouth

24-25 Clueless

26-27 Code of Honor

28-30 Curious

31-33 Death Wish

34-36 Delusional (minor)

37-38 Delusional (major)

39-41 Weakness (+4 damage from some

specific type of attack

42-44 Greedy (minor)

45-47 Greedy (major)

48-50 Hard of Hearing (minor)

51 Hard of Hearing (major)

52-54 Lame

55-57 Loyal

58-60 Mean

61-63 Obese

64-66 One Arm

67-69 One Eye

70-72 One Leg

73-75 Glass Jaw (-2 Soak rolls)

76-78 Overconfident

79-81 Small

82-84 Stubborn

85-87 Ugly

88-90 Vengeful (minor)

91-92 Vengeful (major)

93-95 Bloodthirsty

96-97 Weakness (double damage from some

specific attack)

98-99 Roll again, and add an extra Chaos

Hindrance

100 Gain an extra Chaos Edge

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rgazley

Long time gamer looking for a place to write out my worldbuilding ideas (and maybe some other stuff while I'm at it).

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