Domibian Races 9f: Sperm Whales

The K’t’so are a group of six different species that were all created by the same god. The name is a human-pronouncable version of “” which is difficult for human mouths to reproduce. The six different species are Bottlenose Dolphins, River Dolphin, Narwhals, Beluga Whales, Orcas, and Sperm Whales. These are the only marine mammals on Domibia (except for unintelligent seals and otters) and they all are of human level intellect.

The K’t’so spend their lives much as their Earth counterparts do, swimming, eating, mating and avoiding predators. but they also have a fairly rich history of oral literature. The stories are rather odd to human(oid) ears and seem rather alien. The smaller K’t’so (the two dolphin species) interact regularly with humans and will form alliances with some maritime cultures. These alliances usually consist of food sharing arrangements, “we help you catch a bunch of fish in your nets and you dump a bunch overboard afterwards for us to eat without chasing”. They tend to have good relations with the Klombasi and often will provide them with information they have collected from fishermen and sailors.

Unlike on Earth, nobody eats the K’t’so or uses their oil for lamps (at least no more than humans are eaten).

Each of the six species have their own spawning grounds in different parts of the world, and while they range all over, they do return home to give birth and raise the children to a safe age for travel.

SAFUG stats

The Sperm Whales average about 93,500 lbs and are 56′ long (females are 31,100 lbs and 43′ long). The have a Strength of 118 (females a 79) and a Health of 11. Their Dexterity is a fixed 3 (due to having no hands) they have an intellegence of 11 and they have an Education of 4.

I’m going to keep the ST attributes at 118 and 79, with the males getting SM +6 and the females +5. The Health of 11 seems unneccessary, so I will give them the default HT of 10. They should get the +1 IQ, DX is going to be 10 (with No Fine Manipulators) and finally they will have the usual Illiterate & Social Stigma: Uneducated to represent a cultural lack of formal schooling.

There are quite a few Advantages and I tried to make them real-world based, so they aren’t “optimized” and occasionally have non-canonical values.

The Sperm Whales are fairly reclusive and don’t socialize too much with the smaller subspecies.

K’t’so (Sperm Whale) male [270 points]

Attribute Modifiers: ST +108 [*216], IQ +1 [20]
(* -80% for SM+6 and No Fine Manipulators)

Secondary Characteristic Modifiers: None

Advantages: Breath Holding 6 (length x64) {leisurely dive ≈ 47 min} [12]
Damage Resistance 4 (Can’t Wear Armor, Tough Skin) [4]
Enhanced Move 1.5: Water x3 (average Move 9 with “sprints” up to 11 (22 mph)) [30]
Pressure Support 3 (10,500 feet) [15]
Racial Skill: Breath Control (HLT +0) [4]
Scanning Sense (Sonar) [20]
Sharp Teeth [1]
Striker: Tail (crushing) Cannot parry, Clumsy-1 [2] sperm-whale

Disadvantages: Basic Move -2 [-10]
Congenial [-1]
Illiterate [-3]
No Fine Manipulators [-30]
No Legs (Aquatic) [-5]
Social Stigma (Uneducated) [-5]

Features: SM +6.

*********************************************
K’t’so (Sperm Whale) female [192 points]

Attribute Modifiers: ST +69 [*138], IQ +1 [20]
(* -80% for SM+5 and No Fine Manipulators)

Secondary Characteristic Modifiers: None

Advantages: Breath Holding 6 (length x64) {leisurely dive ≈ 47 min} [12]
Damage Resistance 4 (Can’t Wear Armor, Tough Skin) [4]
Enhanced Move 1.5: Water x3 (average Move 9 with “sprints” up to 11 (22 mph)) [30]
Pressure Support 3 (10,500 feet) [15]
Racial Skill: Breath Control (HLT +0) [4]
Scanning Sense (Sonar) [20]
Sharp Teeth [1]
Striker: Tail (crushing) Cannot parry, Clumsy-1 [2]

Disadvantages: Basic Move -2 [-10]
Congenial [-1]
Illiterate [-3]
No Fine Manipulators [-30]
No Legs (Aquatic) [-5]
Social Stigma (Uneducated) [-5]

Features: SM +5

Italicized disadvantages are cultural or just common rather than racial, so they may not be universal.

What do I do with them?

The K’t’so aren’t a major force in the world, they just kind of go about their lives. But occasionally they can be helpful if you can find something that they want (magic most likely). They can assist survivors from wrecked ships, help locate wrecked ships and possibly assist in recovering loot from the wreckage and act as scouts for humans that they are friendly with.
The Sperm Whales travel all around but try and keep to themselves. They are sometimes sought out by other K’t’so as they have a reputation for wisdom.

 

Other Racial Write-Ups

#9f Sperm Whales
#9e K’t’so Orcas
#9d K’t’so Beluga
#9c K’t’so Narwhals
#9b K’t’so River Dolphins
#9a K’t’so Bottlenose Dolphins
#8 Idshus
#7 ZHEE!
#6 Zarugiza
#5 Vormade
#4 The Ready
#3 M’rrr
#2 Spawn of Enegala
#1a Feral Arajay
#1 Arajay

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Published by

rgazley

Long time gamer looking for a place to write out my worldbuilding ideas (and maybe some other stuff while I'm at it).

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