This isn’t a stand-alone post, it is mostly to allow me to link to it in the description of the Spawn of Enegala.
This page is under construction. I need to convert everything from Savage Worlds to GURPS. In the meantime, most of this stuff is probably understandable enough to spitball a conversion of the spirit if not the specifics…
Chaos Abilities (d100)
01-03 Aquatic
04-06 Armor +2
07-09 Burrowing
10 Ethereal
11 Terrifying (make Guts roll at -1)
12 Very Terrifying (make Guts roll at –2)
13 Fearless
14 Gargantuan
15 Undead
16-17 Hardy
18-20 Infection
1 Vigor –1 die
2 Agility –1 die
3 Spirit –1 die
4 Smarts –1 die
21-23 Infravision
24-25 Immunity: Fire
26-27 Immunity: Cold
28-29 Immunity: Disease
30-31 Immunity: Poison
32-33 Immunity: Electricity
34-36 Low Light Vision
37-38 Paralysis
39-40 Poison
1 +1d6 damage
2 +2d4 damage
3 +2d6 damage
4 +2d8 damage
41-43 Slow Regeneration
44-45 Fast Regeneration
46 Reduced Size –1
47 Reduced Size –2
48-49 Increased Size +1
50 Increased Size +2
51 Increased Size +3
52 Small (Size –2) Reduce Strength –1 die
53 Large (Size +4) Increase Strength +1 die
54 Large (Size +5) Increase Strength +2 die
55 Large (Size +6) Increase Strength +3 die
56 Huge (Size +7) Increase Strength +4 die
57-58 Increase Strength +1 die
59-60 Increase Strength +2 die
61-63 Increase Toughness +1
64-65 Increase Parry +1
66-68 Wall Walker
69-70 Winged flight, Pace x2, Climb = Pace
71-73 Horns (Str+d6), charge 6”, +4 damage
74-75 Go for the Throat
76-78 Fleet Footed
79-81 Spiked prehensile tail, extra attack (Str+d6-2) has Reach
82-83 Stretchy, can squeeze through spaces ¼ Size at ½ Pace
84-86 Improved Frenzy
87-89 Pounce, Leap 1d6”, +4 attack & damage, Parry reduced –2
90-91 Webbing, Small Burst Template, range = Strength x 2, Toughness 7, all caught suffer – 4 to physical actions
92-94 Tentacles (d6)
95-96 Spit Attack, range = Strength x 2, 2d6 damage, various trappings
97 Roll again, add an extra Chaos Ability
98 Roll again, add an extra Chaos Edge
99 Roll again, add a Minor Chaos Gift
100 Roll again, add a Major Chaos Gift
Chaos Edges (d100)
01 Masked
02-04 Alertness
05-06 Ambidextrous
07-08 Berserk
09-10 Brawny
11-13 Fast Healer
14-15 Quick
16-18 Block
19-20 Improved Block
21-22 Combat Reflexes
23-24 Dodge
25-26 Improved Dodge
27-28 First Strike
29-30 Improved First Strike
31-32 Fleet Footed
33-34 Florentine
35-36 Frenzy
37-38 Improved Frenzy
39-40 Hard to Kill
41-42 Harder to Kill
43-44 Level Headed
45–46 Improved Level Headed
47-48 Marksman (add Shooting d6)
49-50 Nerves of Steel
51-52 Improved Nerves of Steel
53-54 Steady Hands
55-56 Sweep
57-58 Improved Sweep
59-60 Trademark Weapon: Fighting d10, Alien
blade (Str + d6)
61-62 Trademark Weapon: Shooting d10,
Alien shooting weapon (2d6, 6/12/48)
63-64 Improved Trademark Weapon: Fighting
d10, Alien blade (Str + d8)
65-66 Improved Trademark Weapon: Shooting
d10, Alien shooting weapon (2d8, 12/24/72)
67-68 Two Fisted
69-70 Command
71-72 Fervor
73-74 Hold the Line!
75-76 Inspire
77-78 Natural Leader
79-80 Combat Sense (no Gang Up bonus)
81-82 Acrobat
83-84 Investigator
85-86 Jack of All Trades
87-88 McGyver
89-90 Scholar
91-92 Thief
93-94 Charismatic
95-96 Strong Willed
97-99 Danger Sense
100 Healer
Chaos Edges (d100)
01 Masked
02-04 Alertness
05-06 Ambidextrous
07-08 Berserk
09-10 Brawny
11-13 Fast Healer
14-15 Quick
16-18 Block
19-20 Improved Block
21-22 Combat Reflexes
23-24 Dodge
25-26 Improved Dodge
27-28 First Strike
29-30 Improved First Strike
31-32 Fleet Footed
33-34 Florentine
35-36 Frenzy
37-38 Improved Frenzy
39-40 Hard to Kill
41-42 Harder to Kill
43-44 Level Headed
45–46 Improved Level Headed
47-48 Marksman (add Shooting d6)
49-50 Nerves of Steel
51-52 Improved Nerves of Steel
53-54 Steady Hands
55-56 Sweep
57-58 Improved Sweep
59-60 Trademark Weapon: Fighting d10, Alien
blade (Str + d6)
61-62 Trademark Weapon: Shooting d10,
Alien shooting weapon (2d6, 6/12/48)
63-64 Improved Trademark Weapon: Fighting
d10, Alien blade (Str + d8)
65-66 Improved Trademark Weapon: Shooting
d10, Alien shooting weapon (2d8, 12/24/72)
67-68 Two Fisted
69-70 Command
71-72 Fervor
73-74 Hold the Line!
75-76 Inspire
77-78 Natural Leader
79-80 Combat Sense (no Gang Up bonus)
81-82 Acrobat
83-84 Investigator
85-86 Jack of All Trades
87-88 McGyver
89-90 Scholar
91-92 Thief
93-94 Charismatic
95-96 Strong Willed
97-99 Danger Sense
100 Healer
Minor Chaos Gifts (d100)
01-04 Increase Strength +1 die type
05-08 Increase Agility +1 die type
09-12 Increase Smarts +1 die type
13-16 Increase Spirit +1 die type
17-20 Increase Vigor +1 die type
21-24 Increase Pace +2, Running d8
25-28 Increase Parry +1
29-32 Toughness +1
33-36 Smooth Tongue, +1 Charisma
37-40 Pheromones, +2 Charisma with opposite sex
41-44 Quick
45-48 Followers
49-52 Hardy
53-56 Infravision
57-58 Immunity: Fire
59-60 Immunity: Cold
61-62 Immunity: Electricity
63-66 Low Light Vision
67-71 Razor Claws (retractable, Str+d4)
72-74 Jumping (may jump Pace x 2)
75-78 Armor +2
79-83 Cloak of Shadows, +2 Stealth
84-88 Reroll, also gain a Chaos Edge
89-90 Immunity: Poison
91-92 Immunity: Disease
93-96 Uncanny senses, +2 Notice
97-99 Roll a second Minor Chaos Gift
100 Roll a Major Chaos Gift
Major Chaos Gifts (d100)
01-04 Maximize Strength, d12 or +1
05-08 Maximize Agility, d12 or +1
09-12 Maximize Smarts, d12 or +1
13-16 Maximize Spirit, d12 or +1
17-20 Maximize Vigor, d12 or +1
21-24 Increase Pace +4, Running d10
25-28 Increase Parry +2
29-32 Armor +3
33-36 Smooth talker, Charisma +2
37-40 Pheromones, +4 Charisma with opposite sex
41-44 Burrowing
45-48 Ethereal once per day, 1d12 rounds
49-52 Fearless
53-56 Infectious bite, make Vigor –1 roll, or…
1 Vigor die reduced to d4
2 Permanent level of Fatigue
3 Spirit die reduced to d4
4 Reduce Smarts to d4
57-58 Invulnerability, roll for weakness
1 Holy Relic (blessed weapon)
2 Magic
3 Fire
4 Sunlight
59-60 Paralyzing Touch
61-62 Poisonous touch, make Vigor roll, or…
1 Vigor die reduced to d4
2 Permanent level of Fatigue
3 Spirit die reduced to d4
4 Reduce Smarts to d4
63-64 Slow Regeneration
65-66 Fast Regeneration
67-71 Razor Claws, retractable (Str+d8)
72-74 Size increases +1
75-78 Armor +4
79-83 Stun attack (various trappings)
84-88 Wall Walker
89-90 Fiery Breath (cone template, Agility-2 to
dodge, 2d10 damage
91-92 Spiked prehensile tail, extra attack
(Str+d6-2) has Reach
93-95 Winged flight, normal Pace, may “run”
96 Armor +6
97-99 Roll an additional Minor Chaos Gift and
reroll this Major Chaos Gift
100 Roll a second Major Chaos Gift
Chaos Hindrances (d100)
01-03 All Thumbs
04-07 Anemic
08-11 Arrogant
12-15 Bad Eyes (minor)
16-17 Bad Eyes (major)
18-20 Bad Luck
21-23 Big Mouth
24-25 Clueless
26-27 Code of Honor
28-30 Curious
31-33 Death Wish
34-36 Delusional (minor)
37-38 Delusional (major)
39-41 Weakness (+4 damage from some
specific type of attack
42-44 Greedy (minor)
45-47 Greedy (major)
48-50 Hard of Hearing (minor)
51 Hard of Hearing (major)
52-54 Lame
55-57 Loyal
58-60 Mean
61-63 Obese
64-66 One Arm
67-69 One Eye
70-72 One Leg
73-75 Glass Jaw (-2 Soak rolls)
76-78 Overconfident
79-81 Small
82-84 Stubborn
85-87 Ugly
88-90 Vengeful (minor)
91-92 Vengeful (major)
93-95 Bloodthirsty
96-97 Weakness (double damage from some
specific attack)
98-99 Roll again, and add an extra Chaos
Hindrance
100 Gain an extra Chaos Edge