Domibian Spirits

In a couple of posts I made back in 2015 regarding elements/elementals and spirits I mentioned that I was up in the air about how to model spirits and elementals in Domibia. I still am, to an extent.

For elementals I think that I will just go with the defaults in Magic, partly out of laziness, elements graphicbut it is already well integrated into the magic system. I just need to come up with stats for Light & Darkness elementals.
Here is a refresher on Domibia’s elements…

 

 

 

 

Ok, now spirits. This one is still eluding me a bit (maily the details).
I am leaning towards the ghost description from GURPS Voodoo (3rd edition) (pg 55). Instead of using Fatigue I will be using Energy Reserve (Magical) (which everyone on Domibia has equal to their Will²/10-Magery). So when you die you make a Will roll to resist dissipating and joining your god. If they make the roll they start with ER of 1 which increases by 1 per day til it is back to normal. Each month they must make a Will roll or have their HT lower by one. The Will roll has several modifiers including a +1 to +5 for propitiation by friends or family.

This fits with my idea of ancestor worship for a lot of the world’s cultures.

Back to elementals: I think that using the defaults will cover the “animism” worry that I had in my earlier post about spirits. If you summon an elemental it represents whatever local spirits of that type is around. The worry about people worshipping the elementals isn’t an issue on further reflection; people *know* that their deity is greater than a stream spirit (or whatever), and such beings are simply tools to be utilized.

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Elemental relationships in Domibia

This is how I imagine the elements of Domibia relate to one another.elements graphicAs the spirit “element” touches all the others, it is believed that everything has some motive spirit. Not necessarily animism where the various spirits are propitiated in some way, but just a belief that there is a fundamental spiritual component to all things.

Why wouldn’t that lead to animism?
I’m not positive.
I know that I want there to be elementals of all the various elements, and to have that you must have spirits that animate them. Perhaps some of the cultures (the ones that we would consider more traditional) practice a form of animism in addition to their theistic beliefs. The more technologically inclined cultures might see elemental spirits as simply servants who are not worthy of worship, except perhaps while magically bargaining with elementals for some favor.

Obviously, this will end up having some effect on how I finally decide magic works.