Character token follow-up

Just a quick add-on to my previous post.

For non-humans that are not just a one-hex creature I purchased some wooden rectangles from the same company I got the wooden circles from.

I simply split it in half lengthwise with an Xacto and a straight edge, and voila! A deinonychus all set to menace my time-travelling adventurers in 1910 Maryland…





Character tokens

I like the idea of using miniatures in my games, but I just don’t have the money or painting skillz to make them as nice as I’d like them to be. So I have taken to making wooden tokens for the PC’s and NPC’s.

Here are the steps in case this sounds like something you would like to try.

Character portraits! I love scouring the internet for pics of NPC’s (and PC’s if my players are ok with it), so I always have tons of pics at hand. For this project I imported all the pics into MS Word and resized them to have their height or width equal 0.75″ (whichever measurement was larger), and arranged them in rows. Then I printed it out on an Avery full page shipping label (8165 if you are curious).


For the wooden discs I purchased a bunch of 1″ x 1/8″ style from this place:


Then I cut each row into strips and used a 3/4″ hole punch to remove each portrait. I suppose I could worry about the white edges on some of the narrower pics, but it *is* just a game…


Then peel and stick. Voila!


Sturdy, easy to transport and completely personalized!




GURPS Hit Location Chart

Since I have had several months of prep time for my new dimension-hopping campaign I have been hard at work making various player aids. I have a folder for each player, holding both character sheets and a bunch of, well, play aids… like I said.



The postcards that are paperclipped to the folder are the character backgrounds translated from the Central Casting history. The little stickers at the bottom are individualized FP tracks. I am going to be using glass beads to show the accumulation of FP (I am using my own implementation of the wonderful Last Gasp article by Douglas Cole in Pyramid 3-44). The beads are color coded for Mild, Severe and Deep fatigue, and the little cheat sheet helps the players figure out what level of fatigue thay are at (along with any penalties).

One of the aids is a hit location chart that lets the players see the modifiers to hit a location and the random dice roll results as well as room to list and armor that  they have there.I thought it might be useful for other GM’s…

Here it is.


I was unable to add the damage multipliers for various attack types, but I have my own GM sheet for that (not my own design).